drm/scheduler: modify API to avoid redundancy
entity has a scheduler field and we don't need the sched argument in any of the functions where entity is provided. Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Reviewed-by: Christian König <christian.koenig@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
committed by
Alex Deucher
parent
bf314ca3f1
commit
cdc5017659
@ -1232,7 +1232,7 @@ static int amdgpu_cs_submit(struct amdgpu_cs_parser *p,
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job = p->job;
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p->job = NULL;
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r = drm_sched_job_init(&job->base, &ring->sched, entity, p->filp);
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r = drm_sched_job_init(&job->base, entity, p->filp);
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if (r) {
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amdgpu_job_free(job);
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amdgpu_mn_unlock(p->mn);
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@ -104,8 +104,7 @@ static int amdgpu_ctx_init(struct amdgpu_device *adev,
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failed:
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for (j = 0; j < i; j++)
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drm_sched_entity_destroy(&adev->rings[j]->sched,
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&ctx->rings[j].entity);
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drm_sched_entity_destroy(&ctx->rings[j].entity);
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kfree(ctx->fences);
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ctx->fences = NULL;
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return r;
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@ -178,8 +177,7 @@ static void amdgpu_ctx_do_release(struct kref *ref)
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if (ctx->adev->rings[i] == &ctx->adev->gfx.kiq.ring)
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continue;
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drm_sched_entity_destroy(&ctx->adev->rings[i]->sched,
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&ctx->rings[i].entity);
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drm_sched_entity_destroy(&ctx->rings[i].entity);
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}
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amdgpu_ctx_fini(ref);
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@ -466,8 +464,8 @@ void amdgpu_ctx_mgr_entity_flush(struct amdgpu_ctx_mgr *mgr)
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if (ctx->adev->rings[i] == &ctx->adev->gfx.kiq.ring)
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continue;
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max_wait = drm_sched_entity_flush(&ctx->adev->rings[i]->sched,
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&ctx->rings[i].entity, max_wait);
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max_wait = drm_sched_entity_flush(&ctx->rings[i].entity,
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max_wait);
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}
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}
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mutex_unlock(&mgr->lock);
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@ -492,8 +490,7 @@ void amdgpu_ctx_mgr_entity_fini(struct amdgpu_ctx_mgr *mgr)
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continue;
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if (kref_read(&ctx->refcount) == 1)
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drm_sched_entity_fini(&ctx->adev->rings[i]->sched,
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&ctx->rings[i].entity);
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drm_sched_entity_fini(&ctx->rings[i].entity);
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else
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DRM_ERROR("ctx %p is still alive\n", ctx);
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}
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@ -133,7 +133,7 @@ int amdgpu_job_submit(struct amdgpu_job *job, struct drm_sched_entity *entity,
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if (!f)
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return -EINVAL;
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r = drm_sched_job_init(&job->base, entity->sched, entity, owner);
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r = drm_sched_job_init(&job->base, entity, owner);
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if (r)
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return r;
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@ -1925,8 +1925,7 @@ void amdgpu_ttm_set_buffer_funcs_status(struct amdgpu_device *adev, bool enable)
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return;
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}
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} else {
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drm_sched_entity_destroy(adev->mman.entity.sched,
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&adev->mman.entity);
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drm_sched_entity_destroy(&adev->mman.entity);
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dma_fence_put(man->move);
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man->move = NULL;
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}
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@ -305,8 +305,7 @@ int amdgpu_uvd_sw_fini(struct amdgpu_device *adev)
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{
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int i, j;
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drm_sched_entity_destroy(&adev->uvd.inst->ring.sched,
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&adev->uvd.entity);
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drm_sched_entity_destroy(&adev->uvd.entity);
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for (j = 0; j < adev->uvd.num_uvd_inst; ++j) {
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kfree(adev->uvd.inst[j].saved_bo);
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@ -221,7 +221,7 @@ int amdgpu_vce_sw_fini(struct amdgpu_device *adev)
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if (adev->vce.vcpu_bo == NULL)
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return 0;
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drm_sched_entity_destroy(&adev->vce.ring[0].sched, &adev->vce.entity);
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drm_sched_entity_destroy(&adev->vce.entity);
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amdgpu_bo_free_kernel(&adev->vce.vcpu_bo, &adev->vce.gpu_addr,
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(void **)&adev->vce.cpu_addr);
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@ -2642,7 +2642,7 @@ error_free_root:
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vm->root.base.bo = NULL;
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error_free_sched_entity:
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drm_sched_entity_destroy(&ring->sched, &vm->entity);
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drm_sched_entity_destroy(&vm->entity);
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return r;
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}
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@ -2779,7 +2779,7 @@ void amdgpu_vm_fini(struct amdgpu_device *adev, struct amdgpu_vm *vm)
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spin_unlock_irqrestore(&adev->vm_manager.pasid_lock, flags);
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}
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drm_sched_entity_destroy(vm->entity.sched, &vm->entity);
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drm_sched_entity_destroy(&vm->entity);
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if (!RB_EMPTY_ROOT(&vm->va.rb_root)) {
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dev_err(adev->dev, "still active bo inside vm\n");
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@ -78,8 +78,7 @@ static void etnaviv_postclose(struct drm_device *dev, struct drm_file *file)
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gpu->lastctx = NULL;
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mutex_unlock(&gpu->lock);
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drm_sched_entity_destroy(&gpu->sched,
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&ctx->sched_entity[i]);
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drm_sched_entity_destroy(&ctx->sched_entity[i]);
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}
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}
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@ -118,8 +118,8 @@ int etnaviv_sched_push_job(struct drm_sched_entity *sched_entity,
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{
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int ret;
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ret = drm_sched_job_init(&submit->sched_job, &submit->gpu->sched,
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sched_entity, submit->cmdbuf.ctx);
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ret = drm_sched_job_init(&submit->sched_job, sched_entity,
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submit->cmdbuf.ctx);
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if (ret)
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return ret;
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@ -273,11 +273,12 @@ static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
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*
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* Returns the remaining time in jiffies left from the input timeout
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*/
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long drm_sched_entity_flush(struct drm_gpu_scheduler *sched,
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struct drm_sched_entity *entity, long timeout)
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long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout)
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{
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struct drm_gpu_scheduler *sched;
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long ret = timeout;
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sched = entity->sched;
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if (!drm_sched_entity_is_initialized(sched, entity))
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return ret;
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/**
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@ -312,10 +313,11 @@ EXPORT_SYMBOL(drm_sched_entity_flush);
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* entity and signals all jobs with an error code if the process was killed.
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*
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*/
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void drm_sched_entity_fini(struct drm_gpu_scheduler *sched,
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struct drm_sched_entity *entity)
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void drm_sched_entity_fini(struct drm_sched_entity *entity)
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{
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struct drm_gpu_scheduler *sched;
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sched = entity->sched;
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drm_sched_entity_set_rq(entity, NULL);
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/* Consumption of existing IBs wasn't completed. Forcefully
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@ -373,11 +375,10 @@ EXPORT_SYMBOL(drm_sched_entity_fini);
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*
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* Calls drm_sched_entity_do_release() and drm_sched_entity_cleanup()
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*/
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void drm_sched_entity_destroy(struct drm_gpu_scheduler *sched,
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struct drm_sched_entity *entity)
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void drm_sched_entity_destroy(struct drm_sched_entity *entity)
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{
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drm_sched_entity_flush(sched, entity, MAX_WAIT_SCHED_ENTITY_Q_EMPTY);
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drm_sched_entity_fini(sched, entity);
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drm_sched_entity_flush(entity, MAX_WAIT_SCHED_ENTITY_Q_EMPTY);
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drm_sched_entity_fini(entity);
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}
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EXPORT_SYMBOL(drm_sched_entity_destroy);
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@ -740,10 +741,11 @@ EXPORT_SYMBOL(drm_sched_job_recovery);
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* Returns 0 for success, negative error code otherwise.
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*/
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int drm_sched_job_init(struct drm_sched_job *job,
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struct drm_gpu_scheduler *sched,
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struct drm_sched_entity *entity,
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void *owner)
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{
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struct drm_gpu_scheduler *sched = entity->sched;
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job->sched = sched;
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job->entity = entity;
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job->s_priority = entity->rq - sched->sched_rq;
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@ -145,13 +145,11 @@ v3d_open(struct drm_device *dev, struct drm_file *file)
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static void
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v3d_postclose(struct drm_device *dev, struct drm_file *file)
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{
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struct v3d_dev *v3d = to_v3d_dev(dev);
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struct v3d_file_priv *v3d_priv = file->driver_priv;
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enum v3d_queue q;
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for (q = 0; q < V3D_MAX_QUEUES; q++) {
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drm_sched_entity_destroy(&v3d->queue[q].sched,
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&v3d_priv->sched_entity[q]);
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drm_sched_entity_destroy(&v3d_priv->sched_entity[q]);
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}
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kfree(v3d_priv);
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@ -553,7 +553,6 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
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mutex_lock(&v3d->sched_lock);
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if (exec->bin.start != exec->bin.end) {
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ret = drm_sched_job_init(&exec->bin.base,
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&v3d->queue[V3D_BIN].sched,
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&v3d_priv->sched_entity[V3D_BIN],
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v3d_priv);
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if (ret)
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@ -568,7 +567,6 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
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}
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ret = drm_sched_job_init(&exec->render.base,
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&v3d->queue[V3D_RENDER].sched,
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&v3d_priv->sched_entity[V3D_RENDER],
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v3d_priv);
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if (ret)
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@ -286,12 +286,9 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
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struct drm_sched_rq **rq_list,
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unsigned int num_rq_list,
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atomic_t *guilty);
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long drm_sched_entity_flush(struct drm_gpu_scheduler *sched,
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struct drm_sched_entity *entity, long timeout);
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void drm_sched_entity_fini(struct drm_gpu_scheduler *sched,
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struct drm_sched_entity *entity);
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void drm_sched_entity_destroy(struct drm_gpu_scheduler *sched,
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struct drm_sched_entity *entity);
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long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
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void drm_sched_entity_fini(struct drm_sched_entity *entity);
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void drm_sched_entity_destroy(struct drm_sched_entity *entity);
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void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
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struct drm_sched_entity *entity);
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void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
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@ -302,7 +299,6 @@ struct drm_sched_fence *drm_sched_fence_create(
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void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
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void drm_sched_fence_finished(struct drm_sched_fence *fence);
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int drm_sched_job_init(struct drm_sched_job *job,
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struct drm_gpu_scheduler *sched,
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struct drm_sched_entity *entity,
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void *owner);
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void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
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