RDMA/cxgb4: Use bitmap_set() when applicable

The 'alloc->table' bitmap has just been allocated, so this is safe to use
the faster and non-atomic 'bitmap_set()' function. There is no need to
hand-write it.

Link: https://lore.kernel.org/r/fd978b837935ed04863ffecfd495c4601a986df6.1637789139.git.christophe.jaillet@wanadoo.fr
Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
This commit is contained in:
Christophe JAILLET 2021-11-24 22:40:25 +01:00 committed by Jason Gunthorpe
parent d4fdc383c0
commit 967a578af0

View File

@ -82,8 +82,6 @@ void c4iw_id_free(struct c4iw_id_table *alloc, u32 obj)
int c4iw_id_table_alloc(struct c4iw_id_table *alloc, u32 start, u32 num,
u32 reserved, u32 flags)
{
int i;
alloc->start = start;
alloc->flags = flags;
if (flags & C4IW_ID_TABLE_F_RANDOM)
@ -97,8 +95,7 @@ int c4iw_id_table_alloc(struct c4iw_id_table *alloc, u32 start, u32 num,
return -ENOMEM;
if (!(alloc->flags & C4IW_ID_TABLE_F_EMPTY))
for (i = 0; i < reserved; ++i)
set_bit(i, alloc->table);
bitmap_set(alloc->table, 0, reserved);
return 0;
}