RDMA/cxgb4: Use bitmap_set() when applicable
The 'alloc->table' bitmap has just been allocated, so this is safe to use the faster and non-atomic 'bitmap_set()' function. There is no need to hand-write it. Link: https://lore.kernel.org/r/fd978b837935ed04863ffecfd495c4601a986df6.1637789139.git.christophe.jaillet@wanadoo.fr Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr> Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
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@ -82,8 +82,6 @@ void c4iw_id_free(struct c4iw_id_table *alloc, u32 obj)
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int c4iw_id_table_alloc(struct c4iw_id_table *alloc, u32 start, u32 num,
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u32 reserved, u32 flags)
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{
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int i;
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alloc->start = start;
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alloc->flags = flags;
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if (flags & C4IW_ID_TABLE_F_RANDOM)
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@ -97,8 +95,7 @@ int c4iw_id_table_alloc(struct c4iw_id_table *alloc, u32 start, u32 num,
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return -ENOMEM;
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if (!(alloc->flags & C4IW_ID_TABLE_F_EMPTY))
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for (i = 0; i < reserved; ++i)
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set_bit(i, alloc->table);
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bitmap_set(alloc->table, 0, reserved);
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return 0;
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}
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