drm/amd/display: Correct DML calculation to align HW formula

[ Upstream commit 26a9f53198c955b15161da48cdb51041a38d5325 ]

[Why]
In 2560x1440@240p eDP panel, some use cases will enable MPC
combine with RGB MPO then underflow happened. This case is
not allowed from HW formula. 

[How]
Correct eDP, DP and DP2 output bpp calculation to align HW
formula.

Reviewed-by: Nicholas Kazlauskas <Nicholas.Kazlauskas@amd.com>
Acked-by: Qingqing Zhuo <qingqing.zhuo@amd.com>
Signed-off-by: Paul Hsieh <Paul.Hsieh@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
This commit is contained in:
Paul Hsieh 2023-02-10 12:00:16 +08:00 committed by Greg Kroah-Hartman
parent 92e6c79aca
commit 09f7da1301
2 changed files with 392 additions and 204 deletions

View File

@ -4305,11 +4305,11 @@ void dml31_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_l
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
} else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp) {
} else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp || v->Output[k] == dm_dp2p0) {
if (v->DSCEnable[k] == true) {
v->RequiresDSC[i][k] = true;
v->LinkDSCEnable = true;
if (v->Output[k] == dm_dp) {
if (v->Output[k] == dm_dp || v->Output[k] == dm_dp2p0) {
v->RequiresFEC[i][k] = true;
} else {
v->RequiresFEC[i][k] = false;
@ -4317,107 +4317,201 @@ void dml31_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_l
} else {
v->RequiresDSC[i][k] = false;
v->LinkDSCEnable = false;
v->RequiresFEC[i][k] = false;
if (v->Output[k] == dm_dp2p0) {
v->RequiresFEC[i][k] = true;
} else {
v->RequiresFEC[i][k] = false;
}
}
v->Outbpp = BPP_INVALID;
if (v->PHYCLKPerState[i] >= 270.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 2700,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
}
if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 5400,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
}
if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 8100,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
}
if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 10000.0 / 18) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 10000,
4,
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
//v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "10x4";
}
if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 12000.0 / 18) {
v->Outbpp = TruncToValidBPP(
12000,
4,
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
//v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "12x4";
if (v->Output[k] == dm_dp2p0) {
v->Outbpp = BPP_INVALID;
if ((v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr10) &&
v->PHYCLKD18PerState[k] >= 10000.0 / 18.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 10000,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 13500.0 / 18.0 &&
v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
v->RequiresDSC[i][k] = true;
v->LinkDSCEnable = true;
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 10000,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
}
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR10"
}
if (v->Outbpp == BPP_INVALID &&
(v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr13p5) &&
v->PHYCLKD18PerState[k] >= 13500.0 / 18.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 13500,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 20000.0 / 18.0 &&
v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
v->RequiresDSC[i][k] = true;
v->LinkDSCEnable = true;
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 13500,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
}
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR13p5"
}
if (v->Outbpp == BPP_INVALID &&
(v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr20) &&
v->PHYCLKD18PerState[k] >= 20000.0 / 18.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 20000,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
if (v->Outbpp == BPP_INVALID && v->DSCEnable[k] == true &&
v->ForcedOutputLinkBPP[k] == 0) {
v->RequiresDSC[i][k] = true;
v->LinkDSCEnable = true;
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 20000,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
}
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR20"
}
} else {
v->Outbpp = BPP_INVALID;
if (v->PHYCLKPerState[i] >= 270.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 2700,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
}
if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 5400,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
}
if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 8100,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
}
}
}
} else {

View File

@ -4403,11 +4403,11 @@ void dml314_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
} else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp) {
} else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp || v->Output[k] == dm_dp2p0) {
if (v->DSCEnable[k] == true) {
v->RequiresDSC[i][k] = true;
v->LinkDSCEnable = true;
if (v->Output[k] == dm_dp) {
if (v->Output[k] == dm_dp || v->Output[k] == dm_dp2p0) {
v->RequiresFEC[i][k] = true;
} else {
v->RequiresFEC[i][k] = false;
@ -4415,107 +4415,201 @@ void dml314_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_
} else {
v->RequiresDSC[i][k] = false;
v->LinkDSCEnable = false;
v->RequiresFEC[i][k] = false;
if (v->Output[k] == dm_dp2p0) {
v->RequiresFEC[i][k] = true;
} else {
v->RequiresFEC[i][k] = false;
}
}
v->Outbpp = BPP_INVALID;
if (v->PHYCLKPerState[i] >= 270.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 2700,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
}
if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 5400,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
}
if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 8100,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
}
if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 10000.0 / 18) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 10000,
4,
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
//v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "10x4";
}
if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 12000.0 / 18) {
v->Outbpp = TruncToValidBPP(
12000,
4,
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
//v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "12x4";
if (v->Output[k] == dm_dp2p0) {
v->Outbpp = BPP_INVALID;
if ((v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr10) &&
v->PHYCLKD18PerState[k] >= 10000.0 / 18.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 10000,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 13500.0 / 18.0 &&
v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
v->RequiresDSC[i][k] = true;
v->LinkDSCEnable = true;
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 10000,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
}
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR10"
}
if (v->Outbpp == BPP_INVALID &&
(v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr13p5) &&
v->PHYCLKD18PerState[k] >= 13500.0 / 18.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 13500,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 20000.0 / 18.0 &&
v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
v->RequiresDSC[i][k] = true;
v->LinkDSCEnable = true;
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 13500,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
}
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR13p5"
}
if (v->Outbpp == BPP_INVALID &&
(v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr20) &&
v->PHYCLKD18PerState[k] >= 20000.0 / 18.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 20000,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
if (v->Outbpp == BPP_INVALID && v->DSCEnable[k] == true &&
v->ForcedOutputLinkBPP[k] == 0) {
v->RequiresDSC[i][k] = true;
v->LinkDSCEnable = true;
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 20000,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
}
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR20"
}
} else {
v->Outbpp = BPP_INVALID;
if (v->PHYCLKPerState[i] >= 270.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 2700,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
}
if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 5400,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
}
if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
v->Outbpp = TruncToValidBPP(
(1.0 - v->Downspreading / 100.0) * 8100,
v->OutputLinkDPLanes[k],
v->HTotal[k],
v->HActive[k],
v->PixelClockBackEnd[k],
v->ForcedOutputLinkBPP[k],
v->LinkDSCEnable,
v->Output[k],
v->OutputFormat[k],
v->DSCInputBitPerComponent[k],
v->NumberOfDSCSlices[k],
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
v->OutputBppPerState[i][k] = v->Outbpp;
// TODO: Need some other way to handle this nonsense
// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
}
}
}
} else {