BACKPORT: leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers.
Player LEDs are commonly found on game controllers from Nintendo and Sony to indicate a player ID across a number of LEDs. For example, "Player 2" might be indicated as "-x--" on a device with 4 LEDs where "x" means on. This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate player LEDs from the kernel. Until now there was no good standard, which resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx. Note: management of Player IDs is left to user space, though a kernel driver may pick a default value. Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> Acked-by: Pavel Machek <pavel@ucw.cz> Signed-off-by: Jiri Kosina <jkosina@suse.cz> Bug: 260685629 (cherry picked from commit 61177c088a57bed259122f3c7bc6d61984936a12) [Farid: Fixed minor conflict due to skipped commits outside scope of hid-playstation] Change-Id: I696f62cda377be1523e74e92b66b28f3c0716c43 Signed-off-by: Farid Chahla <farid.chahla@sony.com>
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@ -58,6 +58,11 @@
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#define LED_FUNCTION_MUTE "mute"
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#define LED_FUNCTION_NUMLOCK "numlock"
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#define LED_FUNCTION_PANIC "panic"
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#define LED_FUNCTION_PLAYER1 "player-1"
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#define LED_FUNCTION_PLAYER2 "player-2"
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#define LED_FUNCTION_PLAYER3 "player-3"
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#define LED_FUNCTION_PLAYER4 "player-4"
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#define LED_FUNCTION_PLAYER5 "player-5"
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#define LED_FUNCTION_PROGRAMMING "programming"
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#define LED_FUNCTION_POWER "power"
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#define LED_FUNCTION_RX "rx"
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